I had the pleasure of working with the Adobe Character Animator team to bring their lovable mascot, Red Monster, to life in the third dimension! Using Cinema 4D and Redshift I took on the task of adding depth and texture to Red Monster, while retaining his adorable style and personality.
Watch a short history of Red Monster, from creator Dave Werner
A few years ago at Adobe MAX some friends and I were having a discussion about what the back of Red Monster would look like. I was just starting to delve into the world of 3D and decided to take on the challenge. Here's my first crack at Red Monster 3D. He is neither pretty, nor anatomically correct, so please ignore where that tail is positioned.
The five poses or "Head Turns" of Red Monster 3D. Just like a child with all of his favorite toys, Red Monster likes to hang out with all of his props enabled. For days when he has business meetings he can swap the bow tie for a necktie. Red Monster is prepared for whatever situation he encounters.
Custom poses that got turned into icons for the Controls panel.